Unique ID issued by UMIN | UMIN000045012 |
---|---|
Receipt number | R000051419 |
Scientific Title | Characteristics in a visual attention task using virtual reality for people with cognitive dysfunction. |
Date of disclosure of the study information | 2021/07/30 |
Last modified on | 2025/02/28 17:30:45 |
Characteristics in a visual attention task using virtual reality for people with cognitive dysfunction.
Characteristics in a visual attention task using virtual reality for people with cognitive dysfunction.
Characteristics in a visual attention task using virtual reality for people with cognitive dysfunction.
Characteristics in a visual attention task using virtual reality for people with cognitive dysfunction.
Japan |
cognitive dysfunction
Neurology | Neurosurgery | Rehabilitation medicine |
Adult |
Others
NO
To investigate the relationship between a visual attention task which simulate shopping using virtual reality device and neuropsychological tests.
Safety,Efficacy
Exploratory
Pragmatic
Not applicable
the number of correct answers and the necessary time of the virtual reality task
Mini-Mental State Examination (MMSE)
Trail Making Test(TMT)PartA, PartB
Clinical Assessment for Attention(CAT)Tapping Span
Useful Field of View(UFOV)
Behavioural inattention test-Picture Scanning
Behavioural Assessment of the Dysexecutive Syndrome(BADS)-Zoo map
Interventional
Single arm
Non-randomized
Open -no one is blinded
Uncontrolled
1
Prevention
Device,equipment |
Subjects do the virtual reality task and neuropsychological tests.
Subjects answer self-report questionnaires about cybersickness, fatigue and presence and Simulator Sickness Questionnaire(SSQ) after the virtual reality task.
20 | years-old | <= |
70 | years-old | > |
Male and Female
1. Patients with cognitive dysfunctions by brain injury.
2. Hold a sitting position.
3. Comprehensible a virtual reality task.
1. Visual impairment
2. Dementia
3. Difficulty in cervical movement due to Orthopedic disease
4. Severe aphasia
30
1st name | Haruko |
Middle name | |
Last name | Kashiwagi |
Nagoya City Rehabilitation Agency
Division of Occupational Therapy
467-8622
1-2 Mikanyama, Yatomi-cho, Mizuho-ku, Nagoya, Japan
052-835-3811
ot-dep@nagoya-rehab.or.jp
1st name | Haruko |
Middle name | |
Last name | Kashiwagi |
Nagoya City Rehabilitation Agency
Division of Occupational Therapy
467-8622
1-2 Mikanyama, Yatomi-cho, Mizuho-ku, Nagoya, Japan
052-835-3811
ot-dep@nagoya-rehab.or.jp
Nagoya City Rehabilitation Agency
Nagoya City Rehabilitation Agency
Other
Japan
Nagoya City Rehabilitation Agency
1-2 Mikanyama, Yatomi-cho, Mizuho-ku, Nagoya, Japan
052-835-3811
soumubu@nagoya-rehab.or.jp
NO
名古屋市総合リハビリテーション事業団(愛知県)
2021 | Year | 07 | Month | 30 | Day |
none
Unpublished
none
17
In this study, we created a visual search task in a shopping situation using VR, and examined the relationship between the VR task and neuropsychological tests in subjects with higher brain dysfunction. The results showed that there was a correlation with the visual attention test. The subjects with higher-order brain dysfunction took longer time to search for the VR task than normal subjects.
2025 | Year | 02 | Month | 28 | Day |
Seventeen patients with higher brain dysfunction, mean age 47.9+-6.8 (35-58) years.
All 17 subjects were subjected to the intervention and included in the analysis.
none
1. Comparison of VR tasks between persons with higher brain dysfunction and normal subjects
Of the 12 questions of the VR task, 8 questions were longer in the patients with higher-order brain dysfunction than in the normal subjects (p<0.05).
2. Relationship between the VR task and neuropsychological testing in persons with higher brain dysfunction
Among neuropsychological tests, the TMT-A, TMT-B, and UFOV test2 and UFOV test3 showed a significant positive correlation with exploration time in VR tasks (p<0.05). Other neuropsychological tests such as CAT Tapping Span, BIT photographic task, and BADS zoo map test showed no correlation with the exploration time of the VR task.
3. Subjective evaluation of the VR task
In the subjective evaluation of the VR task, the "Was it difficult to see?" question showed that normal subjects had more difficulty seeing than those with higher brain dysfunction (p<0.05).
Completed
2021 | Year | 07 | Month | 28 | Day |
2021 | Year | 07 | Month | 28 | Day |
2021 | Year | 07 | Month | 30 | Day |
2022 | Year | 03 | Month | 31 | Day |
2022 | Year | 03 | Month | 31 | Day |
2022 | Year | 03 | Month | 31 | Day |
2022 | Year | 03 | Month | 31 | Day |
2021 | Year | 07 | Month | 30 | Day |
2025 | Year | 02 | Month | 28 | Day |
Value
https://center6.umin.ac.jp/cgi-open-bin/ctr_e/ctr_view.cgi?recptno=R000051419